Arhu «wizard-to-cat» animation added and used in dialogs Councillor Jake reimagined and rewritten Zandalor, Icara, and Leandra arcs re-finished, including new encounters and dialogs Epilogue region added, featuring 10+ NPCs and new dialogs End-game cutscene added after facing the Conduit End game redesigned, including several new regions, animations, puzzles, and encounters Guardian Sourcerer situation added to beach cave entrance Companions now banter with one another in addition to making one-off comments. Bairdotr’s arc ending has been moved to a unique region. Jahan’s arc has been repaced and the delivery tweaked. Madora’s dialogs and arc have been edited and revised. New animations for all the elemental summons New animations for dual wielding different weapon combinations New animations for the Giant Leandra in the dream scene New animations for the artillery flowers New animations for the Source abomination New animations for the shadow creatures New animations for all the Death Knights New animations for all the Cyclops type characters Can rotate the camera 360 around all characters and objects New portraits for more NPC variations and for more specific NPCs Icons for all primary and secondary stats, resistances, etc. Created round grenade and texture variations Created cannister grenade and texture variations Created bloated corpse and feverish corpse Created picnic and suntanning art assets fireplace, bed, chair, coals, coffin, lever, mirror, roadsign, rack, woodpile, ballista, sand pile, traps, mines… Created new icons for dozens of existing interactable items that didn’t need icons before.
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